commit | 7bcc256daced91c588fd03ad71f51d184ec44a1b | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Mon May 20 14:51:55 2019 -0700 |
committer | Colin Cross <ccross@android.com> | Mon May 20 15:08:39 2019 -0700 |
tree | a620a20e84593f9f6f2e9ed926fa785a9132f005 | |
parent | 99bdb2ab4fd5168a71a20aecf10611425be47ec4 [diff] |
Move module and singleton godoc from the implementation to the interface The interface is visible in godoc, not the implementation, so move the documentation onto the interface methods. Test: view godoc Change-Id: I3460003eed6bf57d8ae4dabe70ab306f049a0060
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.