Enable restat for go binaries

Many Android build tools are written in go, and changes to Soong or
Blueprint can cause them to rebuild.  Almost everything in an
Android build is downstream of at least one of these tools, so
they all rebuild too.

Go binaries are static, so their contents will always change if any
of their dependencies change.  Only update output files of go compile
and go link if the contents change, and enable restat for the rules.

Test: m soong_zip && m soong_zip
Test: m soong_zip && touch build/soong/zip/cmd/main.go && m soong_zip
Change-Id: I9267580f644b42b44d43fb0a2674dc5234f127e5
1 file changed
tree: 0f8713a6e36ad7afc62a12a707c76975d6e0f9eb
  1. bootstrap/
  2. bpfmt/
  3. bpmodify/
  4. deptools/
  5. gotestmain/
  6. gotestrunner/
  7. loadplugins/
  8. microfactory/
  9. parser/
  10. pathtools/
  11. proptools/
  12. tests/
  13. .gitignore
  14. .travis.fix-fork.sh
  15. .travis.gofmt.sh
  16. .travis.install-ninja.sh
  17. .travis.yml
  18. blueprint.bash
  19. blueprint_impl.bash
  20. Blueprints
  21. bootstrap.bash
  22. context.go
  23. context_test.go
  24. CONTRIBUTING.md
  25. doc.go
  26. glob.go
  27. glob_test.go
  28. go.mod
  29. LICENSE
  30. live_tracker.go
  31. mangle.go
  32. module_ctx.go
  33. name_interface.go
  34. ninja_defs.go
  35. ninja_strings.go
  36. ninja_strings_test.go
  37. ninja_writer.go
  38. ninja_writer_test.go
  39. package_ctx.go
  40. README.md
  41. scope.go
  42. singleton_ctx.go
  43. splice_modules_test.go
  44. unpack.go
  45. unpack_test.go
  46. visit_test.go
README.md

Blueprint Build System

Build Status

Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.