commit | 5800d046c11cd4fce04f2bb4664ef50a0fdd7998 | [log] [tgz] |
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author | Jeff Gaston <jeffrygaston@google.com> | Tue Dec 05 14:57:58 2017 -0800 |
committer | Jeff Gaston <jeffrygaston@google.com> | Tue Dec 05 15:26:57 2017 -0800 |
tree | c9cfb4416fb2755e8752ef5cb2dfad5fb5f734fb | |
parent | 14978f8f9da86f73da0e97d662570bf0d2cdc188 [diff] |
rename parseOneAsync to openAndParse Bug: 65683273 Test: build/soong/scripts/diff_build_graphs.sh \ 'build/blueprint:work^^^' 'build/blueprint:work' Change-Id: I56e08716057c3746b01b7a5e43f0223ee1f940db
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.