commit | 98310f309710777eacb21c8549b1c6187a85b8fa | [log] [tgz] |
---|---|---|
author | Colin Cross <ccross@android.com> | Thu Jun 21 14:53:41 2018 -0700 |
committer | Colin Cross <ccross@android.com> | Thu Jun 21 14:53:46 2018 -0700 |
tree | b17a88f812e2e58c9de2c9abf8299c5f4ec6b5ee | |
parent | 2df4276e6005379e52e8c714d11ed895db73c4a5 [diff] | |
parent | 3b3bd2aac06df69c50ac3653a0cf2822d806cbfd [diff] |
Merge remote-tracking branch 'aosp/upstream' into multiple_deps * aosp/upstream: Prevent duplicate visit calls in WalkDeps Test: m checkbuild Change-Id: I7834ef4855ae7ec44b882889a893922d627da6fd
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.