commit | 818af3bfe0b42adada3a5cc00b49639e5991d170 | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Mon Mar 25 15:04:09 2019 -0700 |
committer | Colin Cross <ccross@android.com> | Mon May 20 14:58:06 2019 -0700 |
tree | 389fd3d93323850e94e2d59de821a8609cd0a0e9 | |
parent | 19ef680bc46cdd26055fd3112776bba77c6e6292 [diff] |
Fix panic message in SingletonContext.VisitAllModules The panic should be printing the module info string from the moduleInfo, not trying to Stringify the Module interface. Test: manual Change-Id: I1a2b7c15c4216518c76b909b25d50ac2eb7d1baa
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.