Make ninjaString an interface

There are 8935901 *ninjaString objects generated in an AOSP
aosp_blueline-userdebug build, and 7865180 of those are a literal
string with no ninja variables.
Each of those *ninjaString objects takes a minimum of 48 bytes for
2 slices, plus 8 bytes for the pointer to the ninjaString.  For
the literal string case, one of those slices has a single element,
(costing another 16 bytes for the backing array), and the other
slice is empty, for a total of 72 bytes.

Replace *ninjaString with a ninjaString interface.  This increases
the size of the reference from 8 bytes to 16 bytes, but using
a type alias of a string for the literal string implementation uses
only 16 bytes, saving 40 bytes per literal string or 314 MB.

Test: ninja_strings_test
Change-Id: Ic5fe16ed1f2a244fe6a8ccdf762919634d825cbe
7 files changed
tree: 79c8831369b5ff38d6546d8f831fa77537efebd3
  1. bootstrap/
  2. bpfmt/
  3. bpmodify/
  4. deptools/
  5. gotestmain/
  6. gotestrunner/
  7. loadplugins/
  8. microfactory/
  9. parser/
  10. pathtools/
  11. proptools/
  12. tests/
  13. .gitignore
  14. .travis.fix-fork.sh
  15. .travis.gofmt.sh
  16. .travis.install-ninja.sh
  17. .travis.yml
  18. blueprint.bash
  19. blueprint_impl.bash
  20. Blueprints
  21. bootstrap.bash
  22. context.go
  23. context_test.go
  24. CONTRIBUTING.md
  25. doc.go
  26. glob.go
  27. glob_test.go
  28. go.mod
  29. LICENSE
  30. live_tracker.go
  31. mangle.go
  32. module_ctx.go
  33. module_ctx_test.go
  34. name_interface.go
  35. ninja_defs.go
  36. ninja_strings.go
  37. ninja_strings_test.go
  38. ninja_writer.go
  39. ninja_writer_test.go
  40. package_ctx.go
  41. README.md
  42. scope.go
  43. singleton_ctx.go
  44. splice_modules_test.go
  45. visit_test.go
README.md

Blueprint Build System

Build Status

Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.