commit | a8c6430064184993b9cacd33dca0fb5f1e492123 | [log] [tgz] |
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author | Lukacs T. Berki <lberki@google.com> | Wed Mar 17 14:14:32 2021 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Mar 17 14:14:32 2021 +0000 |
tree | 5d32e929a36add4ea5117dce0e072a9afdfceab7 | |
parent | a5b86cc23469a6bf427c2edc37e0a29227fc6882 [diff] | |
parent | 29feab2a42962c3a4db2c85c2e40a4ef2cdec131 [diff] |
Make it possible to call Blueprint from Go. am: 7ea1c168fe am: 29feab2a42 Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1639859 Change-Id: I628c7b53c11f89df9361440f5af608b863b23492
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.