commit | 34e8ddd0a55ee48352bf3d81fe6e65a17a78eaaf | [log] [tgz] |
---|---|---|
author | Dan Willemsen <dwillemsen@google.com> | Wed Sep 02 17:28:12 2020 -0700 |
committer | GitHub <noreply@github.com> | Wed Sep 02 17:28:12 2020 -0700 |
tree | c77c1d3156e0e3c6a6245e1d74ec8df7559d4ec4 | |
parent | bc973ffe1e7244659d78e7e513d7b708eecf8e25 [diff] | |
parent | b138d49adf2799dd18c2877f8920a86b2c5c111a [diff] |
Merge pull request #294 from silverneko/master bpmodify: handle nested properties
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.