commit | b9103efe174e854e6e224861d3965a2219db1833 | [log] [tgz] |
---|---|---|
author | Yuchen Wu <yuchenericwu@google.com> | Tue Aug 25 17:58:17 2015 -0700 |
committer | Yuchen Wu <yuchenericwu@google.com> | Tue Aug 25 18:10:40 2015 -0700 |
tree | eb4707d5379324559e44c9e853d07803cda57ed8 | |
parent | db6eddb7f1408192a41f5a3fb6ac5460c1cbfc3c [diff] |
context: Changed singletons to execute in order. Replaced map with list so that singletons will execute in the order that they were listed. Change-Id: I62919b14110b2b6f1f31c18f249ca64b85898ab1
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.