commit | 2b2b9f28f2252fc9106b8b4e9f54b6513e2ae5bc | [log] [tgz] |
---|---|---|
author | colincross <ccross@android.com> | Wed Jan 20 13:52:33 2021 -0800 |
committer | GitHub <noreply@github.com> | Wed Jan 20 13:52:33 2021 -0800 |
tree | a2e21dd9ab07ffed52bacc57bd674ea8418233fa | |
parent | 49a8b95d4e18e04e61025d531de35df32f827b93 [diff] | |
parent | 4604a81721007a79e6b4fc5ed4a78ebde95d6cc0 [diff] |
Merge pull request #340 from colincross/optimize_glob Use info.IsDir() instead of info.Mode()&os.ModeDir != 0
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.