commit | bf0fffa448616e70cd1afb3090db016dce39ffe1 | [log] [tgz] |
---|---|---|
author | Jaewoong Jung <jungjw@google.com> | Sat Jun 22 11:19:34 2019 -0700 |
committer | Jackeagle <jackeagle102@gmail.com> | Sat Oct 12 23:55:48 2019 -0400 |
tree | caf60df33d80517264aa3b466df0c7aa52ef2d8f | |
parent | 38e46dcec21d1324d07a116a1f3df86d1a288c9c [diff] |
Make off-the-shelf order funcs public. These are useful outside the package too when calling proptools.ExtendMatchingProperties. Change-Id: I054eb105e0dd5287aff99b8be137a8b09d52492d
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.