commit | bf2adbfee205902e5bc189e8f6f64d3554e15fd5 | [log] [tgz] |
---|---|---|
author | Colin Cross <ccross@android.com> | Fri Aug 19 18:16:33 2016 -0700 |
committer | Colin Cross <ccross@android.com> | Mon Aug 22 15:35:17 2016 -0700 |
tree | 95b7cfba55668041cbac0d1c6ad40c85032be4d1 | |
parent | 7fda24e54b22831888ce5f2a6d168de2cf7cb006 [diff] |
Relax type requirements when extending properties Allow using ExtendMatchingProperties to extend pointer to a struct or an interface containing a pointer to a struct using a struct, and vice-versa. Also fixes a pre-existing bug where extending a nested structure could fail if there were multiple possible destnations and some of them did not have a matching nested property. Change-Id: I6e69d78eb6595ba7dd2603e3aa7dd8de3f292744
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.