commit | a5923ae3e19f63ec792e68b0fb997d0af38810f8 | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Wed Sep 23 00:06:47 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Sep 23 00:06:47 2020 +0000 |
tree | 3607c76bf4ab6d75e2a598e120ad393f49df8568 | |
parent | a7e0531213838b59f622bfa1cdfbaad985135e1f [diff] | |
parent | e09f8a48e856539377c4e4453685a1a04b4e6231 [diff] |
Merge remote-tracking branch 'aosp/upstream' am: f38eda59a8 am: e09f8a48e8 Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1434328 Change-Id: I08783e9c51c0e7b4357fd306395a1654119c0130
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.