commit | 2158103ede025b30df289e24ad884e8ad58ee2f8 | [log] [tgz] |
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author | Jiyong Park <jiyong@google.com> | Fri Aug 16 17:54:00 2019 -0700 |
committer | android-build-merger <android-build-merger@google.com> | Fri Aug 16 17:54:00 2019 -0700 |
tree | 95c4a9523457d2f0b437203e83e5646eac55f471 | |
parent | f00506ba9bb8a6e78bae15731faf900e47825482 [diff] | |
parent | ba1ea7583953186a1a5519c0cd1087e403ad516f [diff] |
[automerger skipped] Add SetDefaultDependencyVariation am: ba1ea75839 -s ours am skip reason: change_id I2c79c3c9e0437fd785b06ca20f43da2963d50b68 with SHA1 1a01946bf1 is in history Change-Id: I3c2ea2309b23ecff2dde2ac811abcc5510c33f77
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.