commit | fd1ef9ec7adf31093c2859f4ec6bafbde5ba041d | [log] [tgz] |
---|---|---|
author | colincross <github@colincross.com> | Mon Aug 08 15:48:13 2016 -0700 |
committer | GitHub <noreply@github.com> | Mon Aug 08 15:48:13 2016 -0700 |
tree | 3ba61e8353a63db77d92909ef4dff251f13abce5 | |
parent | 9544a07d2f869e7f60e32f02d7d620a6aacc16d5 [diff] | |
parent | c3d731258a343d4b52dd91b873498a6d080e61f4 [diff] |
Merge pull request #110 from colincross/opt Optimize proptools
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.