commit | de3ef3a66e2979e4390768f0b066d560844d69c3 | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Tue Apr 10 14:53:40 2018 -0700 |
committer | Colin Cross <ccross@android.com> | Tue Apr 10 16:51:47 2018 -0700 |
tree | 484cca0e9a288b94df5c7f543fc0a703468ebad5 | |
parent | ff2c5b4cc808246366338b6d31aa5616e08f113d [diff] |
Add proptools.BoolDefault and proptools.StringDefault I get the logic wrong every time I try to make a *bool property that defaults to true. Change-Id: Idc409921c3a4baecf611acf348176f261712cb92
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.