commit | 0a9f800555e343eed86241749b98d55e35990cc5 | [log] [tgz] |
---|---|---|
author | Colin Cross <ccross@android.com> | Thu Jan 24 10:39:58 2019 -0800 |
committer | Colin Cross <ccross@android.com> | Thu Jan 24 10:40:12 2019 -0800 |
tree | 10f9edd00a45065e137edde4754cb4fc4abfc7b9 | |
parent | d2079417c165546d8146a763518404943652b8ca [diff] | |
parent | 3eeabc79913c816643498135a9e5003209f27fbe [diff] |
Merge remote-tracking branch 'aosp/upstream' into master * aosp/upstream: Use sync.Map for type field cache Write ninja file directly to the output file Add pprof labels Test: m checkbuild Change-Id: I15d2689b25fc8a654f7eb4b9de5b64c5cc96ed5f
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.