commit | 12612a422274c5c3811d5fe7d52d512eefa76951 | [log] [tgz] |
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author | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Dec 18 20:07:02 2019 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Dec 18 20:07:02 2019 +0000 |
tree | 4149144ee4c5847ce7cf4fb8bdf6fae85c9c35d0 | |
parent | f357be77584a6012f5a4e5239b915120e4312350 [diff] | |
parent | cfcbd29e86b51deeabed5ba7783ad43a3c714c2f [diff] |
Merge remote-tracking branch 'aosp/upstream' into master am: 88e39c0c1c am: cfcbd29e86 Change-Id: I9c3a79ef2d8cfdbdf4e8a97011a03cc1a0c6f628
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.