commit | 185ed798530b5669e396a0170cfb3782a33a043a | [log] [tgz] |
---|---|---|
author | Lukacs T. Berki <lberki@google.com> | Wed Mar 24 17:01:49 2021 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Mar 24 17:01:49 2021 +0000 |
tree | 44032996d05cbc8cf0ca6e009aba2d722f242568 | |
parent | 5534213d134335f09ea73e95cd74c74e34039107 [diff] | |
parent | 584023ba01212b5f2dea54e9c8667fb27437d6a7 [diff] |
Add an accessor function for the output Ninja file. am: a9ec69433d am: 584023ba01 Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1651769 Change-Id: Iad3c2e531c254e9bb33ba4e980494ce65db9d390
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.