Add support for module variant aliases

Adding a dependency on a module with variants can be problematic
if the code adding the dependency is not aware of every mutator
that has created variants.  Add an AliasVariations to
BottomUpMutatorContext, which allows a mutator to alias the
original variant of a module to one of the new variants of the
module, which will allow future dependencies to be added using
the original list of variations.  The aliases are transient,
and only exist until the next mutator that calls CreateVariations
when visiting the module without also calling AliasVariations.

Test: TestAlises
Change-Id: Ieaa04b5a6bdcb5a1ff5114b1e03460de795d4479
4 files changed
tree: b37ad37139d5d99a8f68ecefecd389da11b6b019
  1. bootstrap/
  2. bpfmt/
  3. bpmodify/
  4. deptools/
  5. gotestmain/
  6. gotestrunner/
  7. loadplugins/
  8. microfactory/
  9. parser/
  10. pathtools/
  11. proptools/
  12. tests/
  13. .gitignore
  14. .travis.fix-fork.sh
  15. .travis.gofmt.sh
  16. .travis.install-ninja.sh
  17. .travis.yml
  18. blueprint.bash
  19. blueprint_impl.bash
  20. Blueprints
  21. bootstrap.bash
  22. context.go
  23. context_test.go
  24. CONTRIBUTING.md
  25. doc.go
  26. glob.go
  27. glob_test.go
  28. go.mod
  29. LICENSE
  30. live_tracker.go
  31. mangle.go
  32. module_ctx.go
  33. module_ctx_test.go
  34. name_interface.go
  35. ninja_defs.go
  36. ninja_strings.go
  37. ninja_strings_test.go
  38. ninja_writer.go
  39. ninja_writer_test.go
  40. package_ctx.go
  41. README.md
  42. scope.go
  43. singleton_ctx.go
  44. splice_modules_test.go
  45. unpack.go
  46. unpack_test.go
  47. visit_test.go
README.md

Blueprint Build System

Build Status

Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.