commit | c42ef965a0b1d20efcf6d9bc3be001bef4e5199c | [log] [tgz] |
---|---|---|
author | colincross <ccross@android.com> | Wed Feb 05 17:26:16 2020 -0800 |
committer | GitHub <noreply@github.com> | Wed Feb 05 17:26:16 2020 -0800 |
tree | ceefd754dc9c0e9523da7b3f656822125db45634 | |
parent | d851df9adab099c234c6939110470e648493d9b8 [diff] | |
parent | fc6efcb4a45c743d8a823da5a226d3c511a86328 [diff] |
Merge pull request #284 from colincross/uppercase_properties Fix PropertyNameForField for X86.
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.