commit | 60bb204d8f5c88b77f95c2f80e200241a87dd311 | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Fri Sep 11 20:19:57 2020 -0700 |
committer | Colin Cross <ccross@android.com> | Fri Sep 11 20:20:41 2020 -0700 |
tree | 024346cc76ab1f4bfa5382c5e0733f4ec4aa606b | |
parent | 8dfb36edbf6be1b4cd09f3840bb74b068a1b710d [diff] | |
parent | 4b3efdc5b875cc79058c069fffa38ca65d4eb0ab [diff] |
Merge remote-tracking branch 'aosp/upstream' * aosp/upstream: Relax check in moduleMatchingVariant Fix AddFarVariationDependencies subset checks Maintain ordering between variants and aliases Add tests for findVariant Test: m checkbuild Change-Id: I4c166ff93a09fe4c6d700c82f79548f0b4afdae0
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.