commit | f41959b79a71898ab16939e037b03148eb7d72c5 | [log] [tgz] |
---|---|---|
author | Liz Kammer <eakammer@google.com> | Mon Nov 30 16:08:41 2020 -0800 |
committer | Liz Kammer <eakammer@google.com> | Mon Nov 30 16:08:41 2020 -0800 |
tree | 4b1fb171e258372e6151c54ff967f1ed9f44ea09 | |
parent | e5dbb9140df30f08da1c32c4fbc8d6679110d9fc [diff] | |
parent | 9ae14f12f9ff8261e416f7563357490ed7063f51 [diff] |
Merge remote-tracking branch 'aosp/upstream' * aosp/upstream: Invalidate module group cache if deps are modified (#334) Fix github builds for deprecated set-env and add-path commands (#333) Improve formatting of some error messages. (#327) Test: m nothing Change-Id: I97d1f69cdb500a5083f5c6e228ce4cc35d937c5d
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.