commit | 8d9d43c46c086cf0240335fdf1d5e0c437d9fa9e | [log] [tgz] |
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author | Treehugger Robot <treehugger-gerrit@google.com> | Wed Feb 24 01:34:38 2021 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Feb 24 01:34:38 2021 +0000 |
tree | 755ab07e334b8a24402fb870d0f27e87ae3f1b52 | |
parent | 764d29e7960efcad3fad5a826332cdea43149212 [diff] | |
parent | 2910183696b6c4ad845c3fc26eb569d3cb69ddf3 [diff] |
Merge "propertyIndexesWithTag can handle slice of struct" am: 2910183696 Original change: https://android-review.googlesource.com/c/platform/build/blueprint/+/1601875 MUST ONLY BE SUBMITTED BY AUTOMERGER Change-Id: I4908415cc4eb454030c0224fb990be6c2b89b443
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.