commit | fc94ba447bed93d5c94bf7842a12188a4fc45dc0 | [log] [tgz] |
---|---|---|
author | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Dec 18 20:18:27 2019 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Dec 18 20:18:27 2019 +0000 |
tree | 4149144ee4c5847ce7cf4fb8bdf6fae85c9c35d0 | |
parent | c1b9d55d47279cba0ea63450e0a14884cd67524e [diff] | |
parent | 12612a422274c5c3811d5fe7d52d512eefa76951 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master am: 88e39c0c1c am: cfcbd29e86 am: 12612a4222 Change-Id: Ibfa0c30bf77d7b61020e2af684b77c5f99a13862
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.