commit | f8b8a17c3956997ba0b311d352c839c28cf05be5 | [log] [tgz] |
---|---|---|
author | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Jan 29 01:39:52 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Wed Jan 29 01:39:52 2020 +0000 |
tree | 01a7d69c71160cf3fef977f1e60ce00f404ba92a | |
parent | 352eca5484ebe1e315c8e05b0450ed6ef94f393e [diff] | |
parent | f46eed3e5d645753c49fce941a10d275d834fdb0 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master am: 5b1a877f0a am: f46eed3e5d Change-Id: Ia12f5f11180304f8a21a1b3becb75f05807602b5
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.