commit | 99ea7872376e0865e82ee42e28256657afce0d45 | [log] [tgz] |
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author | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Thu Feb 06 04:32:48 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Thu Feb 06 04:32:48 2020 +0000 |
tree | b4a4187ad4f4e14cff184dbd08c8bcfcd35e5340 | |
parent | f46eed3e5d645753c49fce941a10d275d834fdb0 [diff] | |
parent | f0e6d47072e7b5714f23b97473afb03e61a2ee8b [diff] |
Merge remote-tracking branch 'aosp/upstream' into uppercase_properties am: f0e6d47072 Change-Id: Ic83f50f2f76b8842757165ccb297d81d5af04245
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.