commit | 8485125094f0760f47a143b71b20f83c013ad340 | [log] [tgz] |
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author | Nataniel Borges <natanieljr@google.com> | Tue Jan 05 17:14:23 2021 +0100 |
committer | Nataniel Borges <natanieljr@google.com> | Tue Jan 05 17:18:36 2021 +0100 |
tree | 614ede93bc8cf2adefd0366f9fed8b04c5a25651 | |
parent | d3153bca3df711cbf98e357e2d0ae4f5979ac402 [diff] |
Consider rounded corners in occluded by (winscope) The visible region calculation in the surface flinger doesn't consider that a layer with rounded corners can fully occlude another. Use the same behavior in flicker and winscope. Bug: 174541970 Test: atest FlickerTests Change-Id: Ie8e871a94b4413d2f02624c5738841d5d861bbbe