commit | a4fb8a60b1070ced3108a024f0ce462c94bbd9a0 | [log] [tgz] |
---|---|---|
author | Jesse Hall <jessehall@google.com> | Wed Jan 04 15:03:39 2012 -0800 |
committer | Jesse Hall <jessehall@google.com> | Wed Jan 04 15:03:39 2012 -0800 |
tree | cca7493496df250202a4792d4e8c8f98849e25c9 | |
parent | 9fe60c34a49c0be4d5014fb0e056959b4683304e [diff] |
EmuGL: fix GL view position in window on OS X The code that creates the GL-accelerated screen view wasn't converting the upper-left-relative coordinates used within the emulator to the lower-left coordinates used by the Cocoa APIs on OS X. Since most skins have the screen view centered vertically this often just happened to work. Bug: 5782118 Change-Id: I2f96ee181e850df5676d10a82d86c94421149b40