commit | 0b5684abbd504fb2b0bb956f280680651b07ad42 | [log] [tgz] |
---|---|---|
author | Yochai Shefi Simchon <joch@graphtech.co.il> | Thu Jun 16 19:15:18 2011 +0300 |
committer | Guy Zadickario <guy@graphtech.co.il> | Sun Jul 03 15:03:25 2011 +0300 |
tree | 3f3f0459bdc7456877fc4f756a3830442cb8cf49 | |
parent | fbae5aacb02cbd78b4e92ddf7da62bde47a6e0fa [diff] |
1.1 Translator: fix bug in glDeleteTexture When glDeleteTexture is called for the currently bound texture, binding should be reset to 0. Also, calling glDeleteTexture on 0 should do nothing.