commit | f0c011224a2f7410f35253fb8bb8df158acb51a8 | [log] [tgz] |
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author | Mathias Agopian <mathias@google.com> | Sun Oct 24 18:29:48 2010 -0700 |
committer | Mathias Agopian <mathias@google.com> | Mon Oct 25 17:59:06 2010 -0700 |
tree | 1e64b423505171516c9ef05ff50d811eccc5aab2 | |
parent | a77c1bdd4abf3c7e82af1f3b4330143d14c84103 [diff] |
simplify a bit the native-activity sample code there is no reason to set a depth buffer. this is somewhat confusing. also, it's better to always specify EGL_SURFACE_TYPE. Change-Id: Ieff499b0b69a3812773cf3fe08b8bf1ca57a82d9