commit | 68e7ee63f59073893d212ff19d92a1ef332a798d | [log] [tgz] |
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author | Jacky Romano <jr@graphtech.co.il> | Sat Apr 23 20:16:00 2011 +0300 |
committer | David 'Digit' Turner <digit@android.com> | Tue May 03 15:15:25 2011 +0200 |
tree | 04a3d5673db62858bf7416aa158cef64d6861754 | |
parent | 5b840fb32b8daaa75533fa8af010f0fb281b28f4 [diff] |
opengl emulator - handle shader string decoding Shader strings are sent over the wire protocal as one concatenated string. a special api call - glShaderString is used to handle the encoding and decoding of this string. Change-Id: Id682763f35e9fcc6215559931db2112a4fa981a9