commit | 31b99df283ede0aa9fa4a641e9dccfd73263237d | [log] [tgz] |
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author | Liran <liran@graphtech.co.il> | Tue Jul 19 12:23:58 2011 +0300 |
committer | Yochai Shefi Simchon <joch@graphtech.co.il> | Wed Jul 27 15:19:10 2011 +0300 |
tree | 036dacd326bcc8dafc91a029f534481b5020dcde | |
parent | 3c457bda2f70aec527f220b57be77947815ed2a0 [diff] |
GLES translator - enable binding to multiple texture targets support different binding to GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP targets create 2 default texture object, to be bound when BindTexture( ... ,0) is called. in order to do this, we must ensure their names are internal only, so the user can't use these names by accident. the object name manager local name is now 64 bit to allow generation of internal names Change-Id: I29d000a67042051706e13dc3ef3aa34a1a24f8ca