commit | 835f1c01bf28454955b74b3869025a0082122cea | [log] [tgz] |
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author | Tom Stellard <thomas.stellard@amd.com> | Mon Feb 10 16:58:27 2014 +0000 |
committer | Tom Stellard <thomas.stellard@amd.com> | Mon Feb 10 16:58:27 2014 +0000 |
tree | 27da517fcfffcdaae2ef89ab002073f9cb91a54b | |
parent | 853f658ed1ae77a9939ea44328805143f049492d [diff] |
R600/SI: Only use S_WQM_B64 in pixel shaders This doesn't change any functionality, since we only have two shader types (compute and pixel) that use local memory. We're just changing the logic to match the documentation. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@201096 91177308-0d34-0410-b5e6-96231b3b80d8