commit | bd0b681bbd0977986ee9b76d203db4e3be7a27ec | [log] [tgz] |
---|---|---|
author | Nicolai Haehnle <nhaehnle@gmail.com> | Wed Jan 06 22:01:04 2016 +0000 |
committer | Nicolai Haehnle <nhaehnle@gmail.com> | Wed Jan 06 22:01:04 2016 +0000 |
tree | 1472be902719f291559334f4c2c24147e74072dc | |
parent | e7a3d30d805bee79bdf9f1e8ef71872c45fcb664 [diff] |
AMDGPU/SI: Fix crash when inline assembly is used in a graphics shader Summary: This is admittedly something that you could only run into by manually playing around with shader assembly because the SITypeWriter pass is skipped for compute. Reviewers: arsenm, tstellarAMD Subscribers: arsenm, llvm-commits Differential Revision: http://reviews.llvm.org/D15902 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@256980 91177308-0d34-0410-b5e6-96231b3b80d8