AMDPGU/SI: Use correct resource descriptors for VI on HSA

Summary: We need to set MTYPE = 2 for VI shaders when targeting the HSA runtime.

Reviewers: arsenm

Differential Revision: http://reviews.llvm.org/D10777

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@240841 91177308-0d34-0410-b5e6-96231b3b80d8
2 files changed