commit | d6663f565ca0b4400e4f07b78405e3ff6eb246f3 | [log] [tgz] |
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author | Justin Holewinski <jholewinski@nvidia.com> | Thu Jul 17 11:59:04 2014 +0000 |
committer | Justin Holewinski <jholewinski@nvidia.com> | Thu Jul 17 11:59:04 2014 +0000 |
tree | a52747646956b3894d33ccc5722b9ecc42010daf | |
parent | 58589cefeeaaf1647660214a3b72ad8e79311bec [diff] |
[NVPTX] Add more surface/texture intrinsics, including CUDA unified texture fetch This also uses TSFlags to mark machine instructions that are surface/texture accesses, as well as the vector width for surface operations. This is used to simplify some of the switch statements that need to detect surface/texture instructions git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@213256 91177308-0d34-0410-b5e6-96231b3b80d8