commit | bec5c611e131ddb64acb917a34161e02bc0cd7da | [log] [tgz] |
---|---|---|
author | Matt Arsenault <Matthew.Arsenault@amd.com> | Tue Apr 15 22:32:49 2014 +0000 |
committer | Matt Arsenault <Matthew.Arsenault@amd.com> | Tue Apr 15 22:32:49 2014 +0000 |
tree | 939a9c598e945da0b036d7cce29a2eb5e0121f7f | |
parent | dd368a8755ed42d8c03c5d08824b86bad4aec820 [diff] |
R600/SI: Print more immediates in hex format Print in decimal for inline immediates, and hex otherwise. Use hex always for offsets in addressing offsets. This approximately matches what the shader compiler does. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206335 91177308-0d34-0410-b5e6-96231b3b80d8