Make clear a GrDrawTarget virtual method and implement in GrInOrderDrawBuffer
Review URL: http://codereview.appspot.com/4442081/
git-svn-id: http://skia.googlecode.com/svn/trunk@1176 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrInOrderDrawBuffer.cpp b/gpu/src/GrInOrderDrawBuffer.cpp
index eebae00..93acc12 100644
--- a/gpu/src/GrInOrderDrawBuffer.cpp
+++ b/gpu/src/GrInOrderDrawBuffer.cpp
@@ -26,6 +26,7 @@
GrIndexBufferAllocPool* indexPool) :
fDraws(&fDrawStorage),
fStates(&fStateStorage),
+ fClears(&fClearStorage),
fClips(&fClipStorage),
fClipSet(true),
@@ -287,6 +288,16 @@
draw.fIndexBuffer = NULL;
}
+void GrInOrderDrawBuffer::clear(GrColor color) {
+ Clear& clr = fClears.push_back();
+ clr.fColor = color;
+ clr.fBeforeDrawIdx = fDraws.count();
+
+ // We could do something smart and remove previous draws and clears to the
+ // current render target. If we get that smart we have to make sure those
+ // draws aren't read before this clear (render-to-texture).
+}
+
void GrInOrderDrawBuffer::reset() {
GrAssert(!fReservedGeometry.fLocked);
uint32_t numStates = fStates.count();
@@ -307,6 +318,8 @@
fDraws.reset();
fStates.reset();
+ fClears.reset();
+
fVertexPool.reset();
fIndexPool.reset();
@@ -336,8 +349,15 @@
uint32_t currState = ~0;
uint32_t currClip = ~0;
+ uint32_t currClear = 0;
for (uint32_t i = 0; i < numDraws; ++i) {
+ while (currClear < fClears.count() &&
+ i == fClears[currClear].fBeforeDrawIdx) {
+ target->clear(fClears[currClear].fColor);
+ ++currClear;
+ }
+
const Draw& draw = fDraws[i];
if (draw.fStateChanged) {
++currState;
@@ -366,6 +386,11 @@
draw.fVertexCount);
}
}
+ while (currClear < fClears.count()) {
+ GrAssert(fDraws.count() == fClears[currClear].fBeforeDrawIdx);
+ target->clear(fClears[currClear].fColor);
+ ++currClear;
+ }
}
bool GrInOrderDrawBuffer::geometryHints(GrVertexLayout vertexLayout,