Two optimizations for the tesselated path renderer:
1) If the path contains a single convex subpath, and we're not using inverted
fill modes, skip the tesselation and draw the interpolated path as a triangle
fan directly.
2) Use GrDrawTarget.set*SourceToArray(), rather than creating a new
AutoReleaseGeometry, saving a copy of the vertex and index data.
Review URL: http://codereview.appspot.com/4280076/
git-svn-id: http://skia.googlecode.com/svn/trunk@1014 2bbb7eff-a529-9590-31e7-b0007b416f81
1 file changed