Implement edge AA for concave polys in the tesselated path renderer.
Review URL: http://codereview.appspot.com/4571072/
git-svn-id: http://skia.googlecode.com/svn/trunk@1600 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrDrawTarget.h b/gpu/include/GrDrawTarget.h
index d8d0498..d576d80 100644
--- a/gpu/include/GrDrawTarget.h
+++ b/gpu/include/GrDrawTarget.h
@@ -89,6 +89,10 @@
kNoColorWrites_StateBit = 0x08, //<! If set it disables writing colors.
// Useful while performing stencil
// ops.
+ kEdgeAAConcave_StateBit = 0x10,//<! If set, edge AA will test edge
+ // pairs for convexity while
+ // rasterizing. Set this if the
+ // source polygon is non-convex.
// subclass may use additional bits internally
kDummyStateBit,