Replace GrDrawState::AutoDeviceCoordDraw with GrDrawState::AutoViewMatrixRestore::setIdentity(). s
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/15780002
git-svn-id: http://skia.googlecode.com/svn/trunk@9331 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 5f255a6..acae5b2 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -777,8 +777,8 @@
&combinedMatrix, &devRect,
&useVertexCoverage);
if (doAA) {
- GrDrawState::AutoDeviceCoordDraw adcd(target->drawState());
- if (!adcd.succeeded()) {
+ GrDrawState::AutoViewMatrixRestore avmr;
+ if (!avmr.setIdentity(target->drawState())) {
return;
}
if (width >= 0) {
@@ -846,7 +846,6 @@
const SkMatrix* dstMatrix,
const SkMatrix* localMatrix) {
SK_TRACE_EVENT0("GrContext::drawRectToRect");
-
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
GrDrawState::AutoStageDisable atr(fDrawState);
@@ -1049,21 +1048,22 @@
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW);
GrDrawState::AutoStageDisable atr(fDrawState);
- bool useAA = paint.isAntiAlias() && !this->getRenderTarget()->isMultisampled();
+ bool useAA = paint.isAntiAlias() && !target->getDrawState().getRenderTarget()->isMultisampled();
if (useAA && stroke.getWidth() < 0 && !path.isConvex()) {
// Concave AA paths are expensive - try to avoid them for special cases
bool useVertexCoverage;
SkRect rects[2];
if (is_nested_rects(target, path, stroke, rects, &useVertexCoverage)) {
- GrDrawState::AutoDeviceCoordDraw adcd(target->drawState());
- if (!adcd.succeeded()) {
+ SkMatrix origViewMatrix = target->getDrawState().getViewMatrix();
+ GrDrawState::AutoViewMatrixRestore avmr;
+ if (!avmr.setIdentity(target->drawState())) {
return;
}
fAARectRenderer->fillAANestedRects(this->getGpu(), target,
rects,
- adcd.getOriginalMatrix(),
+ origViewMatrix,
useVertexCoverage);
return;
}
@@ -1534,14 +1534,13 @@
// writeRenderTargetPixels can be called in the midst of drawing another
// object (e.g., when uploading a SW path rendering to the gpu while
// drawing a rect) so preserve the current geometry.
- GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
+ SkMatrix matrix;
+ matrix.setTranslate(SkIntToScalar(left), SkIntToScalar(top));
+ GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &matrix);
GrDrawState* drawState = fGpu->drawState();
GrAssert(effect);
drawState->setEffect(0, effect);
- SkMatrix matrix;
- matrix.setTranslate(SkIntToScalar(left), SkIntToScalar(top));
- drawState->setViewMatrix(matrix);
drawState->setRenderTarget(target);
fGpu->drawSimpleRect(GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), NULL);
@@ -1565,8 +1564,7 @@
}
#endif
} else {
- fDrawState->reset();
- *fDrawState->viewMatrix() = fViewMatrix;
+ fDrawState->reset(fViewMatrix);
fDrawState->setRenderTarget(fRenderTarget.get());
}
GrDrawTarget* target;