Platform/Engine -> Backend
createPlatform -> wrapBackend

R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6785044

git-svn-id: http://skia.googlecode.com/svn/trunk@6123 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
index 4bc1574..542c458 100644
--- a/src/gpu/GrGpu.cpp
+++ b/src/gpu/GrGpu.cpp
@@ -173,9 +173,9 @@
     }
 }
 
-GrTexture* GrGpu::createPlatformTexture(const GrPlatformTextureDesc& desc) {
+GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) {
     this->handleDirtyContext();
-    GrTexture* tex = this->onCreatePlatformTexture(desc);
+    GrTexture* tex = this->onWrapBackendTexture(desc);
     if (NULL == tex) {
         return NULL;
     }
@@ -190,9 +190,9 @@
     }
 }
 
-GrRenderTarget* GrGpu::createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) {
+GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
     this->handleDirtyContext();
-    return this->onCreatePlatformRenderTarget(desc);
+    return this->onWrapBackendRenderTarget(desc);
 }
 
 GrVertexBuffer* GrGpu::createVertexBuffer(uint32_t size, bool dynamic) {