Platform/Engine -> Backend
createPlatform -> wrapBackend

R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6785044

git-svn-id: http://skia.googlecode.com/svn/trunk@6123 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/Test.cpp b/tests/Test.cpp
index deb8348..07107bc 100644
--- a/tests/Test.cpp
+++ b/tests/Test.cpp
@@ -93,8 +93,8 @@
     if (NULL == gGrContext.get()) {
         gGLContext.init();
         if (gGLContext.get()->init(800, 600)) {
-            GrPlatform3DContext ctx = reinterpret_cast<GrPlatform3DContext>(gGLContext.get()->gl());
-            gGrContext.reset(GrContext::Create(kOpenGL_Shaders_GrEngine, ctx));
+            GrBackendContext ctx = reinterpret_cast<GrBackendContext>(gGLContext.get()->gl());
+            gGrContext.reset(GrContext::Create(kOpenGL_GrBackend, ctx));
         }
     }
     if (gGLContext.get()) {