Rename GrProgramStageFactory::stageKey to GrProgramStageFactory::glStageKey since it is GL-specific
Review URL: http://codereview.appspot.com/6218060/
git-svn-id: http://skia.googlecode.com/svn/trunk@4020 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrProgramStageFactory.h b/include/gpu/GrProgramStageFactory.h
index 1ce0393..2795deb 100644
--- a/include/gpu/GrProgramStageFactory.h
+++ b/include/gpu/GrProgramStageFactory.h
@@ -26,7 +26,7 @@
kProgramStageKeyBits = 10,
};
- virtual StageKey stageKey(const GrCustomStage* stage) const = 0;
+ virtual StageKey glStageKey(const GrCustomStage* stage) const = 0;
virtual GrGLProgramStage* createGLInstance(
const GrCustomStage* stage) const = 0;
@@ -74,12 +74,12 @@
*/
virtual const char* name() const SK_OVERRIDE { return StageClass::Name(); }
- /** Returns an value that idenitifes the shader code generated by
+ /** Returns a value that idenitifes the GLSL shader code generated by
a GrCustomStage. This enables caching of generated shaders. Part of the
id identifies the GrCustomShader subclass. The remainder is based
on the aspects of the GrCustomStage object's configuration that affect
- code generation. */
- virtual StageKey stageKey(const GrCustomStage* stage) const SK_OVERRIDE {
+ GLSL code generation. */
+ virtual StageKey glStageKey(const GrCustomStage* stage) const SK_OVERRIDE {
GrAssert(kIllegalStageClassID != fStageClassID);
StageKey stageID = GLProgramStage::GenKey(stage);
#if GR_DEBUG
diff --git a/src/gpu/gl/GrGpuGLShaders.cpp b/src/gpu/gl/GrGpuGLShaders.cpp
index 08cfaf7..7687a14 100644
--- a/src/gpu/gl/GrGpuGLShaders.cpp
+++ b/src/gpu/gl/GrGpuGLShaders.cpp
@@ -302,7 +302,7 @@
(GrSamplerState::FilterDirection)direction,
stage.fKernelWidth, kernel);
stage.fCustomStageKey =
- customStages[s]->getFactory().stageKey(customStages[s]);
+ customStages[s]->getFactory().glStageKey(customStages[s]);
}
}
CachedData cachedData;
@@ -934,7 +934,7 @@
GrCustomStage* customStage = sampler.getCustomStage();
if (customStage) {
const GrProgramStageFactory& factory = customStage->getFactory();
- stage->fCustomStageKey = factory.stageKey(customStage);
+ stage->fCustomStageKey = factory.glStageKey(customStage);
customStages[index] = customStage;
} else {
stage->fCustomStageKey = 0;