Increase shader/pipeline timeouts in Metal backend
Locally on my imac this seems to make GMs produce more deterministic
results.
Pipeline timeouts still occur flakily happen in:
complexclip2_path_aa,
complexclip2_rrect_aa, and
complexclip2_rect_aa.
However, further increasing the pipeline timeout just causes those to
all eventually fail with "Compiler encountered an internal error".
Hoping this reduces the flakes on the bots as well.
Change-Id: If1951036934a1e4985aaca1c6f610ef44b69f30a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285102
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
1 file changed