Move GrTextureParams from GrSamplerState to GrTextureAccess

Review URL: https://codereview.appspot.com/6496135/



git-svn-id: http://skia.googlecode.com/svn/trunk@5582 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 1cca043..d9988c4 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -2024,9 +2024,7 @@
     const GrCustomStage* customStage = drawState->sampler(stage)->getCustomStage();
     GrGLTexture* nextTexture =  static_cast<GrGLTexture*>(customStage->texture(0));
     if (NULL != nextTexture) {
-        // Currently we always use the texture params from the GrSamplerState. Soon custom stages
-        // will provide their own params.
-        const GrTextureParams& texParams = drawState->getSampler(stage).getTextureParams();
+        const GrTextureParams& texParams = customStage->textureAccess(0).getParams();
         this->flushBoundTextureAndParams(stage, texParams, nextTexture);
     }
 }