add template macro to "safely" perform casts w/o breaking strict-aliasing
fix aliasing warnings
git-svn-id: http://skia.googlecode.com/svn/trunk@674 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 7c50ab3..2d5634c 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -711,7 +711,7 @@
GrPoint* vertex;
if (!fContext->reserveAndLockGeometry(layout, 4,
- 0, (void**)&vertex, NULL)) {
+ 0, GrTCast<void**>(&vertex), NULL)) {
return;
}
@@ -750,7 +750,8 @@
GrPoint* vertex;
GrVertexLayout layout = GrGpu::kSeparateTexCoord_VertexLayoutBit;
- if (!ctx->reserveAndLockGeometry(layout, 4, 0, (void**)&vertex, NULL)) {
+ if (!ctx->reserveAndLockGeometry(layout, 4, 0,
+ GrTCast<void**>(&vertex), NULL)) {
return;
}