Remove GrRandom API in favor of SkRandom.

TEST=tests
R=bsalomon@google.com

Review URL: https://codereview.appspot.com/6855062

git-svn-id: http://skia.googlecode.com/svn/trunk@6539 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
index 893bcb1..772ba56 100644
--- a/src/gpu/GrClipMaskManager.cpp
+++ b/src/gpu/GrClipMaskManager.cpp
@@ -242,8 +242,8 @@
 #define VISUALIZE_COMPLEX_CLIP 0
 
 #if VISUALIZE_COMPLEX_CLIP
-    #include "GrRandom.h"
-    GrRandom gRandom;
+    #include "SkRandom.h"
+    SkRandom gRandom;
     #define SET_RANDOM_COLOR drawState->setColor(0xff000000 | gRandom.nextU());
 #else
     #define SET_RANDOM_COLOR