Fix div by zero in GPU degenerate radials (and add sample and gm baselines)
Review URL: http://codereview.appspot.com/4675062/
git-svn-id: http://skia.googlecode.com/svn/trunk@1817 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrSamplerState.h b/gpu/include/GrSamplerState.h
index 6d343d0..d10d8c4 100644
--- a/gpu/include/GrSamplerState.h
+++ b/gpu/include/GrSamplerState.h
@@ -203,6 +203,9 @@
GrScalar getRadial2CenterX1() const { return fRadial2CenterX1; }
GrScalar getRadial2Radius0() const { return fRadial2Radius0; }
bool isRadial2PosRoot() const { return fRadial2PosRoot; }
+ // do the radial gradient params lead to a linear (rather than quadratic)
+ // equation.
+ bool radial2IsDegenerate() const { return GR_Scalar1 == fRadial2CenterX1; }
/**
* Sets the parameters for kRadial2_SampleMode. The texture